An Introduction to the

MELBOURNE GUN CLUB


The Melbourne Gun Club is the biggest and best equipped in Australasia. It has facilities to conduct competitions in International Sport Shooting Federation (ISSF) and Australian Clay Target Association (ACTA) disciplines. It is primarily concerned with clay target competition shooting, however, regular practice and training takes place on a Saturday morning and Wednesday afternoon. Instructors are on hand on a Saturday morning for both Trap and Skeet to train beginners to prepare them for their entry into competition.

MEN & WOMEN OF ALL AGES ARE WELCOME

Clay target competition is conducted in three basic disciplines - TRAP, SKEET and SPORTING. TRAP is further divided into ISSF TRENCH, DOUBLE TRAP and DOWN THE LINE (DTL) Shooting.

DTL further divides into:

SKEET divides into two disciplines - ISSF SKEET and an Australian version of AMERICAN SKEET and SKEET DOUBLES.

Detailed rules of all disciplines are laid out in the ACTA Rules Book, available at the club office, but briefly, the different disciples are shot as follows:

Double Barrel DB
This is the most common basic form of DTL shooting. A squad of 5 shooters stand 15 metres behind the trap house with unloaded guns. The referee will announce the even is ready to start. No. 1 shooter will load two cartridges into his gun, place his gun to his shoulder and call "Pull". The referee will release a target from the trap, the competitor will fire at the target. If he breaks it with his first shot, the referee will call "one", if he misses with the first shot he may fire a second shot at the target. If he breaks it with his second shot the referee will call "one". Regardless of which shot breaks the target, the score is the same, if the target is missed the referee will call "lost" and the score of zero is recorded. Immediately the competitor has shot, he unloads his gun then No. 2 shooter will repeat the procedure and so on. After No. 2 shooter has shot, No. 1 shooter moves across to No. 2 position i.e. each competitor moves one position right after each shot. The club nominates the number of targets to be shot for each event.

Double Barrel Points (DB Points)
The procedure is the same as above except that if the target is broken with the first shot, the score is 2, with the second 1, a miss is zero.

Single Barrel
Is similar to double barrel except only one cartridge is loaded into the gun and one shot only fired at the target, the score is one or zero.

Double Barrel Handicap
Is similar to double Barrel Shooting except the shooter is placed further or closer than 15 metres from the trap according to ability. Handicaps are determined by rules laid out in the ACTA Rule Book. In this event competitors may use 32 gram cartridges as opposed to 28 gram cartridges required in all other events.

Double Rise
In this event the 15 metre mark and the squad etc. are the same as double Barrel but two targets are released simultaneously from the trap when the competitor calls pull, and the shooter attempts to break one target with each shot. The score is one point for each target actually broken.

Deauville Doubles
In this event two shooters team up to shoot 2 targets released from the Trap simultaneously, the competitor shoots at "his" target first, if he breaks it with his first shot and his partner missed with both of his shots, the partner may use his second shot to attempt to break his partner's target, if both targets are broken by either shooter, a score is recorded. If neither or one is broken - no score is recorded. The shooters stand at 20 metres from the trap house for this event and shoot from tracks numbers 2 & 4.

Novelty Events
Are a light hearted diversion from formal events. Their form can vary from event to event. They have no effect on the grade or handicaps of shooters.

ISSF Trench
Is the trap discipline shot at the Olympic Games and World Championships. 15 traps are installed in a trench and are electronically released by acoustic microphones in random sequence controlled electronically.

Double Trap
Two targets are thrown simultaneously.

ISSF Skeet
The above comments also apply to this discipline. The gun must be in the classic ISSF down position when the target is called for and there can be up to a three second delay before the target is released. 24 gram loads must be used for all ISSF shooting.

Skeet
A round of skeet consists of 25 targets shot on a semi circular layout with two trap houses, the left being the high house, the right the low house. There are 8 shooting stations. One shot only may be fired at each target. Squads consist of 5 shooters, each takes his turn to shoot from a position known as a pad. These are numbered from 1 to 8. From each of these stations a single target is released from each house on the call of "pull". The shooter may have his gun on or off his shoulder as he chooses.

After the competitor has shot his two single targets from stations 1,2, 6 and 7, he remains on the pad and shoots a "double", ie two targets are released simultaneously, one from each house, one shot is fired at each target. If at any time during a round a competitor misses a target he then reloads one cartridge and repeats the first target that he has missed; however, if he gets to station 8 and has broken all of the 24 previous targets, he then repeats his last target to complete the 25 target round.

Skeet Doubles
This is shot with a simultaneous pair thrown from each station, except No. 8.

Sporting
Is a very testing sport where targets are thrown from numerous traps set out in random fashion. The targets are thrown at various speeds and angles as determined by the organizer.

GRADING

All competitions, except Handicap, are conducted on a graded system of AA, A, B & C grade. The competitors are graded according to ability. Details f how this is done can be found in the ACTA Rule Book. Usually equal prizes are given for each grade.

GUNS

Three distinct types of guns are used for competitions - TRAP GUNS, SKEET GUNS and SPORTING. These are specialized shotguns and any serious competitor should consider having a gun appropriate to the discipline he may choose. Intending shooters should discuss the choice of a gun with the club coaches or experienced shooters before they take the step of purchasing.

CARTRIDGES

For trap, a 28 gram load of 7 to 8 shot is preferred, and for Skeet 9's are most common. Home loads are permitted in all competition. (See note on 32 ram cartridges in Handicap section.)

SAFETY

GUNS MUST BE CARRIED ON THE GROUND AT ALL TIMES WITH THE ACTION OPEN AND UNLOADED. Guns may only be loaded when the shooter is on his shooting position and it is his turn to shoot. Only two cartridges may be loaded at any time. IMMEDIATELY HE HAS SHOT THE GUN MUST BE UNLOADED. THERE ARE NO EXCEPTIONS TO THESE SAFETY RULES.

All competitors will be asked, after gaining experience, to take their turn to act as Referees, so a working knowledge of the rules should be acquired along with skill as a button pusher.

The monthly club program is shown in the ACTA monthly magazine and all shooters are encouraged to enter into competition.

CONCLUSION

If in doubt any anything, ask a committee member of the club.

-Note-

24 gram is approximately 7/8 oz

28 gram is approximately 1 oz

32 ram is approximately 1 1/8 oz


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